Collaborations – key to creating opportunities, upskilling workforce of gaming industry

Digital Minister Gobind Singh Deo has emphasized on collaboration of all stakeholders as a key for Malaysia to create opportunities and upskilling the workforce in the gaming industry.

“Collaboration is key. The gaming industry is inherently global, and the achievement in this field requires a concerted effort from all stakeholders, locally and abroad.

“By joining forces, we can share knowledge, resources, create opportunities, and foster a culture of innovation that transcends borders, uniting us in our pursuit of excellence,” said Gobind at the launch of the Xsolla Curine Academy at the KL Eco City.

The local gaming industry has registered significant growth and is projected to rake in US$649 million in revenue this year.

He also gave his word that the government via the Malaysia Digital Economy Corporation would nurture the digital content industry via a three pronged approach.

Facilitating investments and market access support through participation in markets like the Annecy Festival, Games Developer Conference, and the Tokyo Game Show;

Supporting IP growth, incubating new studios and targeted skills development programmes such as the Digital Content Incubation Programme, delivery of the Digital Content Grant and the Digital Content Creators Challenge; and

Building the Malaysian brand through industry support and leadership via regional research and thought leadership papers, regional conferences, as well as business events such as LEVEL UP KL, Kre8tif!, IMMERSE KL, and broad-based consumer events such as the Malaysia Digital Content Festival (MYDCF).

The event was graced by the Raja Muda of Selangor Tengku Amir Shah Ibni Sultan Sharafuddin Idris Shah who also launched it.

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